SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world.
In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world.
Number of players: 3-5
Best with: 4-5
Time: 120-180 minutes
Age: 12+
Language: English
Complexity: Above Average
Dicetower Judgment: None
Legacy: Yes
Co-op: No



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