What if the Battle of Five Armies was lost by the Free Nations, and Dáin never became King Under the Mountain? What if the dwarves of the Iron Hills were merely the scattered survivors of their relatives, fighting an uphill battle to defend their homes? What if Dale was never rebuilt?
When playing the War of the Ring board game we assume the historical outcome for the Battle of Five Armies. The Fate of Erebor is a variant for War of the Ring that you play under the assumption that the Shadow player has won the Battle of Five Armies, drastically changing the course of history. Orcs settle in the Lonely Mountain and establish a stronghold there. Dwarves remain in the Iron Hills, but their community is far from thriving. In the aftermath of the lost battle, Laketown is no more and the kingdom of Dale is never restored, only ruins remain. To what extent can the fate of Erebor change the course of the Ring War? You can find out by playing this variant.
Number of players: 2-4
Best with: 2-4
Time: 150-180 minutes
Age: 12+
Language: English
Complexity: Difficult
Dicetower Judgment: None
Legacy: No
Co-op: No



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